![gta london weapons gta london weapons](https://gtaguide.net/wp-content/uploads/up-n-atomizer-ammu-nation-1.jpg)
Just as the first mission pack, London 1961 uses the same game engine as the original Grand Theft Auto. GTA: London 1961 requires both the original game and the first expansion pack, Grand Theft Auto: London 1969, to be installed to play. GTA: London 1961 is the second of the Grand Theft Auto: London games which were two expansion packs to the original Grand Theft Auto game. So here is that.Grand Theft Auto: London 1961 (official title Grand Theft Auto Mission Pack #2: London 1961, often shortened to GTA London '61 or simply GTA London) is the third installment of the Grand Theft Auto franchise.
#Gta london weapons mod
I know there already is a mod like this out there, but I wanted something that uses RPH and is customizable. Key to delete the weapon from your back on the fly, default Decimal key (the one on your numpad) (keys reference - )Įxtract BackWeapon.dll and BackWeapon.ini to your Plugins folder Option to hide weapon on back while in a vehicle (will be restored when you exit the vehicle) Option to disable the flashlight since it activates when you use the flashlight on your equipped weaponĬustomizable accepted weapons, offset position, and rotation Stowed weapon will show all attachments and tint If you switch to another accepted weapon, that will replace current stowed weapon
![gta london weapons gta london weapons](https://cdn.realsport101.com/images/ncavvykf/gfinityesports/030cc951ebb24899bd015b5af040b32ef1fa8ac4-615x409.jpg)
You must first equip the weapon, then switch to another or holster it List of weapon names (you must use the "weapon_blahblah" format): Rotation = 0.0, 165, 0.0 //Rotation of the weapon for AI. OffsetPosition = 0.0 ,- 0.17 ,- 0.02 //Position of the weapon relative to the ped's Spine3 bone. AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 //List of weapons that will show on the peds' backs. HideWhileInVehicle = true //If true, the weapon will be invisible while the ped is in a vehicle. Otherwise, will work on all peds in the game. CopsOnly = false //If true, will only show weapons on the back of cops. EnableBestWeapon = true //If true, the best weapon in the ped's inventory will show on their back if they have not yet equipped an accepted weapon. EnableAI = true //If true, enables support for the AI. Rotation = 0.0, 165, 0.0 //Rotation of the weapon for the player. OffsetPosition = 0.0 ,- 0.17 ,- 0.02 //Position of the weapon relative to the player's Spine3 bone. AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 //List of weapons that will show on the player's back. DisableFlashlight = false //If true, the weapon will not show the flashlight component on the back of both the player and AI. HideWhileInVehicle = true //If true, the weapon will be invisible while the player is in a vehicle. DeleteWeaponKey = Decimal //The key for deleting the weapon off the player's back.
![gta london weapons gta london weapons](https://i.ytimg.com/vi/nJdo_dKlWfg/maxresdefault.jpg)
Version 2 adds optional support for AI peds, see below for configuration details. Accepted weapons can be defined in the ini file, as well as the offset position and rotation. This simple mod will stow your last used weapon on your back.